C++ style guide

Formatting

clang-format is used to format files. A .clang-format file is included in the root directory. Editors can be configured to apply the style using clang-format.

Static code analysis

QUGaR has been configured for running Clang-Tidy and Cppcheck at build time. These static code analysis tools will help you to catch potential bugs, conform to QUGaR’s coding style, and improve the code quality.

Clang-Tidy’s configuration is defined in file .clang-tidy, located in the root directory, while Cppcheck is configured in the file cmake/StaticAnalyzers.cmake. Make sure to enable them when developing new features by setting the variable qugar_DEVELOPER_MODE to ON when invoking CMake. This variable gets activated by default when building in Debug mode.

ISO C++ standard

QUGaR relies on C++20 standard.

Naming conventions

Class names

Use camel caps for class names:

class FooBar
{
  ...
};

Function names

Use lower-case for function names and underscore to separate words:

foo();
bar();
foo_bar(...);

Variable names

Use lower-case for variable names and underscore to separate words:

Foo foo;
Bar bar;
FooBar foo_bar;

Use an underscore prefix for class member variables:

class Foo:
{
  int bar_;
};

Enum variables and constants

Enum variables should be lower-case with underscore to separate words:

enum Type {foo, bar, foo_bar};

We try to avoid using #define to define constants, but when necessary constants should be capitalized:

#define FOO 3.14159265358979

File names

Use lower-case and underscores to separate words for file names. Header files should have the suffix .hpp and implementation files should have the suffix .cpp:

foo_bar.hpp
foo_bar.cpp

Miscellaneous

Comments

Capitalize the first letter of a comment and use punctuation. Here’s an example:

// Check if connectivity has already been computed.
if (!connectivity.empty()) {
  return;
}

// Invalidate ordering.
mesh._ordered = false;

// Compute entities if they don't exist.
if (topology.size(d0) == 0) {
  compute_entities(mesh, d0);
}
if (topology.size(d1) == 0) {
  compute_entities(mesh, d1);
}

// Check if connectivity still needs to be computed.
if (!connectivity.empty()) {
  return;
}

...

Always use // for comments and //! for documentation. Never use /* foo */, not even for comments that runs over multiple lines.

Header file layout

Header files should follow the below template:

// --------------------------------------------------------------------------
//
// Copyright (C) 2025-present by Pablo Antolin
//
// This file is part of the QUGaR library.
//
// SPDX-License-Identifier:    MIT
//
// --------------------------------------------------------------------------

#ifndef QUGAR_LIBRARY_FOO_HPP
#define QUGAR_LIBRARY_FOO_HPP

//! @file foo.hpp
//! @author Pablo Antolin (pablo.antolin@epfl.ch)
//! @brief Definition of Foo class.
    //! @date 2025-01-21
//!
//! @copyright Copyright (c) 2025-present


namespace qugar {

//! Documentation of class

class Foo
{
public:

  ...

private:

  ...

};

} // namespace qugar

#endif // QUGAR_LIBRARY_FOO_HPP

Implementation file layout

Implementation files should follow the below template:

// --------------------------------------------------------------------------
//
// Copyright (C) 2025-present by Pablo Antolin
//
// This file is part of the QUGaR library.
//
// SPDX-License-Identifier:    MIT
//
// --------------------------------------------------------------------------

//! @file foo.cpp
//! @author Pablo Antolin (pablo.antolin@epfl.ch)
//! @brief Implementation of Foo class.
    //! @date 2025-01-21
//!
//! @copyright Copyright (c) 2025-present

#include <qugar/foo.h>

namespace qugar {

Foo::Foo() : // variable initialization here
{
  ...
}

Foo::~Foo()
{
  // Do nothing
}

// Template instantiations (if needed)

} // namespace qugar

Including header files and using forward declarations

Only include the portions of QUGaR you are actually using.

Include all the header files that are needed, but as few as possible. Avoid using forward declarations whenever possible (in header files). Using them will definitely speed up compilation times, but they can hide dependencies and makes it difficult for automatic tooling to discover the module defining the symbol.

Explicit constructors

Make all one argument constructors (except copy constructors) explicit:

class Foo
{
  explicit Foo(std::size_t i);
};

Virtual functions

Always declare inherited virtual functions as virtual in the subclasses. This makes it easier to spot which functions are virtual. Use the final keyword to indicate that a function should not be overridden.

class Foo
{
  virtual void foo();
  virtual void bar() = 0;
};

class Bar : public Foo
{
  virtual void foo() final;
  virtual void bar() final;
};

Use of libraries

Prefer C++ strings and streams over old C-style char*

Use std::string instead of const char* and use std::istream and std::ostream instead of FILE. Avoid printf, sprintf and other C functions.

There are some exceptions to this rule where we need to use old C-style function calls. One such exception is handling of command-line arguments (char* argv[]).

Avoid plain pointers

Use C++11 smart pointer and avoid plain pointers.